![]() probably over a hundred times I've done the crypt since noticing the digging trick, it's never happened, heh. Theoretically some rare or another could teleport in and kill her, but in the. Don't even need to teleport out most of the time, so long as you have corners in the corridor you can generally just walk out and let her get stuck on a wall. Wiki actually mentions it, but taking a few moments to dig a corridor (make it a spiral or a twisty zigzag or somethin') off to the side of the starting room and ditching her in it while you clear the place out makes it just about the easiest part of the entire crypt experience. Pure White Tome: Bring a Sealed Journal (Mines of Nurga, hole to the right at zone in, need levitation) to Master Raska. Dark Grey Tome: Bring a Sarnak Hide (3rd floor in Dalnir) to War Baron Eator. ![]() Tends to feel kinda' bad, though, because my usual thought is fairly reflexively that I would have been better off killing the demon for XP :VĪnd yeah, keeping melinda alive after waking her up is usually silly easy if you care to expend a little extra effort. Dim White Tome: Bring Earthenware Bowl (ground spawn in a water barrel in frogtown in Swamp of No Hope, location -1262, -1411, 28) to Master Bain (). Ehehe, yeah, I get the unerring scalpel or kor's fall or whatever often enough my expectations for that guy are hilariously low. Changing the graphics style in the temporal rift broke my game.Effigy wrote:Her father gave me Bill's Tree Trunk once. I don't want to pass judgment before I've seen the new version, but surely there are better ways?ĮDIT #2: Oh brilliant. If the swap thing is supposed to solve people getting stuck, then I'm not sure it's the most elegant of solutions. If you and the enemy are separated by the wall and the only way to reach each other is going the long way around to an opening (15-20) tiles, the swapping makes it very annoying. In other words, I think the zone was hard enough My intention wasn't to make it more brutal.ĮDIT: well, for some reason, trying to make an ascii map doesn't really work, it formats weirdly. The way the targeting works on it though (or actually the range is higher is the issue) it made finding a safe haven in the zone nearly impossible. Other than that, though, I think I'll just be skipping it entirely (unless playing a class that can hit instantly with high damage).Įdge2054 wrote:The swap change wasn't meant to increase the challenge level but to prevent players from getting stuck in the zone. The best strategy I can think of now involves having multiple teleport options and hoping one of them lands you near the exit. Used to be you could find favorable positioning and pick them off individually, but that's no longer the case what with that swap talent (which I understand has been toned down in the next beta). But all the other features of the level are just kind of ridiculous-everything on the level descends on you at once, they resist status effects while loading you down with status effects, they hit pretty hard (and often, and en masse), they constantly teleport you around rendering most of your escape options futile. Maybe Archer-types have a particularly difficult time, seeing as how their shots travel somewhat slowly and the televorta's have a penchant for swapping places with you at the last second, so you end up just shooting yourself. I was sporting a wild infusion, regen, controlled phase door, movement infusion, healing charm, disengage, Eden's Guile-all ending up on cooldown as I tried to escape the crowds of tele-whatevers, only to end up teleported right back in to the middle of them on every other turn. This character focused on Rapid Shot (probably not ideal for this zone), and at that point each shot was dealing somewhere between 100 to 300 damage. I made it about a third of the way across that temporal rift zone before I died pathetically, then pathetically died again after my BoL resurrection. So, I figured I'd just clean up the last of the side levels before heading east, and I'd skipped the Rift earlier as I was still in my tender years when I first found the portal in Daikara. He laughed while slaughtering radiant horrors. I don't think I'm a terrible player-this character in particular easily cleared the Dark Crypt, Dreadfell, and even managed to survive the Ambush encounter (harrowing, but I was pretty proud of that win). So I lost a lvl 34 (I think) slinger there last night, which is the second high-level slinger in the past week, which is in addition to all the other good builds that zone has killed. Is anyone else finding the first level of Temporal Rift kind of absurdly difficult these days? It's always been tough-for some classes in particular-but now I'm thinking I'm just gonna start skipping it altogether.
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